Sub topics: graphic-design

The Lean Startup

The Laws of Simplicity: Design, Technology, Business, Life (Hardcover)

Information Anxiety 2

Simple and Usable Web, Mobile, and Interaction Design

Living with Complexity

Designing Web Interfaces: Principles and Patterns for Ric...

A Type Primer

The Graphic Artist and His Design Problems

Reinventing the Automobile: Personal Urban Mobility for the 21st Century

Logo Design Love

Grid Systems in Graphic Design: A Visual Communication Manual for Graphic Designers, Typographers and Three Dimensional Designers (German and English Edition)

Designing Media

Information Architecture for the World Wide Web

Borge Mogensen: Simplicity and Function

Designing Together: The collaboration and conflict manage...

Web Bloopers: 60 Common Web Design Mistakes and How to Avoid Them

Everything I Know

The Elements of Typographic Style

A5/05: Lufthansa and Graphic Design: Visual History of an...

Make Your Mark: The Creative’s Guide to Building a Business With Impact (Paperback)

Prototyping for Physical and Digital Products

The best interface is no interface: the simple path to brilliant technology

Atomic Design

Emotional Design: Why We Love (or Hate) Everyday Things

Designing Interfaces

Content Strategy for Mobile

Mobile First

The Design of Everyday Things

101 Design Methods

The Best Interface Is No Interface: The Simple Path to Brilliant Technology

Where the Action Is: The Foundations of Embodied Interaction

The Best Interface Is No Interface

Well-Designed: How to Use Empathy to Create Products People Love (Hardcover)

Foundations for Designing User-Centered Systems

The Tao of User Experience

Design for Hackers: Reverse Engineering Beauty

Designing Brand Identity

History of Modern Design

A Practical Guide to Information Architecture

Universal Principles of Design, Revised and Updated: 125 ...

Graphic Design Visionaries

Visualization Analysis and Design

Rocket Surgery Made Easy

The User Experience Team of One: A Research and Design Su...

The Monocle Guide to Better Living

Design Is a Job

Information Dashboard Design: Displaying Data for At-a-Gl...

Designing Visual Interfaces: Communication Oriented Techn...

Steal Like an Artist: 10 Things Nobody Told You About Being Creative (Paperback)

How to Make Sense of Any Mess: Information Architecture f...

Sketching User Experiences: The Workbook

Designing for People

Design: The History, Theory and Practice of Product Design

Thoughts on Design

Universal Methods of Design: 100 Ways to Research Complex...

100 Years of Swiss Graphic Design

Rapid Viz: A New Method for the Rapid Visualization of Ideas

Contextual Design

Notes on the Synthesis of Form (Paperback)

Branding Terror: The Logotypes and Iconography of Insurgent Groups and Terrorist Organizations

Design Research in Information Systems

Hooked: How to Build Habit-Forming Products (Hardcover)

The Art of Looking Sideways

Don’t Make Me Think

Logic & Design in Art, Science, and Mathematics

Designing for Emotion

Envisioning Information

Making Ideas Happen

The Vignelli Canon

Responsive Web Design

Service Design: From Insight to Implementation

The Joy of UX: User Experience and Interactive Design for...

Designing for the Social Web

Elements of Design: Rowena Reed Kostellow and the Structu...

Subject To Change: Creating Great Products & Services for...

The Icon Handbook

Fashion: A Very Short Introduction

Digital Ground: Architecture, Pervasive Computing, and En...

The non-designer's design book (1994)

A Web for Everyone: Designing Accessible User Experiences

Mental Models

Alien Phenomenology or what its like to be a thing (2012)

Beautiful Evidence

Designed for Use: Create Usable Interfaces for Applicatio...

An Alphabetical Book About Nokia Pure

Tokujin Yoshioka

Ronan and Erwan Bouroullec

Speculative Everything (2013)

The Visual Display of Quantitative Information

Change by Design

Universal Principles of Design

The Inmates Are Running the Asylum

Designing for the Digital Age

Thinking With Type

The Shape of Design

Swiss Graphic Design: The Origins and Growth of an International Style, 1920-1965 by Hollis, Richard (2006)

The Humane Interface: New Directions for Designing Interactive Systems

Bruno Munari: Design as Art

Agile Experience Design: A Digital Designer's Guide to Ag...

Above the Fold, Revised Edition

The Design of Design: Essays from a Computer Scientist

About Face 2.0: The Essentials of Interaction Design

Communicating Design: Developing Web Site Documentation for Design and Planning

Just Enough Research

Designing for Interaction: Creating Innovative Applicatio...

Articulating Design Decisions: Communicate with Stakehold...

Information Architecture: For the Web and Beyond

Designing the Obvious: A Common Sense Approach to Web & M...

The design of everyday things

100 Things Every Designer Needs to Know About People

Validating Product Ideas

This is Service Design Thinking: Basics, Tools, Cases

Visual Explanations: Images and Quantities, Evidence and Narrative

The Elements of User Experience: User-Centered Design for...

The Shape of Design

Designing Interactions

Design meets disability (2009)

Data-Driven Design: Improving User Experience with A/B Te...

About Face 3: The Essentials of Interaction Design

Computers as Theatre

Design To Grow

Designing Web Usability

Web Form Design: Filling in the Blanks

Less and More: The Design Ethos of Dieter Rams

Sketching User Experiences: Getting the Design Right and ...

Semiology of Graphics: Diagrams, Networks, Maps

Prioritizing Web Usability

Design Thinking Fundamentals

Design Thinking: Prototyping and User Testing

UX4: UX: Usability Testing

Design Thinking for Innovation

Design 1o1 Redux - Part 3: My World

Innovation and Design Thinking

Basic Elements of Design: Design Principles and Design Software

Integrating Scripts for Scene Interactions

Making Meaning: An Introduction to Designing Objects, Part II

Understanding User Needs

Running Product Design Sprints

Design Thinking and Challenge Management

Design Thinking for the Greater Good: Innovation in the Social Sector

Human-Computer Interaction I: Fundamentals & Design Principles

Human-Centered Design: From Synthesis to Creative Ideas

Designing Digital Solution

Design Thinking

Intro to the Design of Everyday Things

Creative Problem Solving: Design Thinking in Health and Social Care

Textual Elements of Design: Fonts, Typography, and Spacing

User Interface Design

User Interface (UI) Personalization

Avatar Psychology for Designers

Evaluating User Interfaces

Introduction to Human-Centered Design

Evaluating Designs with Users

Visual Elements of User Interface Design

Design and Make Infographics (Project-Centered Course)

An Introduction to Accessibility and Inclusive Design

Design Theory

Designing and Creating Skirts

Girl Centered Design

Getting Started with Agile and Design Thinking

UX Design for Mobile Developers

UX Design: From Concept to Prototype

Design Thinking Capstone

UX Research at Scale: Surveys, Analytics, Online Testing

Fashion as Design

The Design Process

Human-Centered Design: Building and Testing Prototypes

Evaluating Designs with Users

Understanding User Needs

Making Meaning: An Introduction to Designing Objects, Part I

Principles of Designing for Humans

Inspirations for Design: A Course on Human-Centered Research

Design Principles: an Introduction

Application Design Considerations: An Inclusive Approach

Design Thinking

Agile Meets Design Thinking

Print and Digital Elements of Design: Branding and User Experience

The Practical History of Typography

(K-12) Design Thinking Hero: Creating Innovative Learning Design Solutions

Art and Design Fundamentals for High School Students

Core Streams - Operationalising Data Ethics - Greater Than Learning

Geodesign: Change Your World

Social Computing

Design Thinking: UX and Advanced Topics

Human-Computer Interaction II: Cognition, Context & Culture

Universal Design and Accessibility for Online Learning

Web Design: Wireframes to Prototypes

Designing the Future

Introduction to Typography

IMAGE | ABILITY - Visualizing the Unimaginable

UI Design Capstone

Introducing Metadesign

Software Design for Non-Designers

Human-Computer Interaction IV: Evaluation, Agile Methods & Beyond

Story and Narrative Development for Video Games

Software Design for Non-Designers

Prototyping and Design

Design Thinking - A Primer

Biomimicry: A Sustainable Design Methodology

Basics of Design Research

Accessibility: Designing and Teaching Courses for All Learners (HE)

Disability and Digital Media: Accessibility, Representation and Inclusion

Design in Healthcare: Using Patient Journey Mapping

Mobile Interaction Design: How to Design Usable Mobile Products and Services

Rapid Prototyping

Facilitator’s Guide to Human-Centered Design

Beauty, Form & Function: An Exploration of Symmetry

Mobile Design and Usability for Android

(HE) Designing and Teaching for Impact in Online Courses

Inclusion and Technology Design

Mobile Application Experiences Part 2: Mobile App Design

Design Thinking: Ideation, Iteration and Communication

Best Practices for iOS User Interface Design

Mobile Design and Usability for iOS

UXD1: Introduction to UX Design

Information Design

Implementing UDL on Canvas (K-12/HE)

Basics of Design Testing

Design-Led Strategy: Design thinking for business strategy and entrepreneurship

Product Design

User Research and Design

Design Kit: Facilitator's Guide

UX (User Experience) Capstone

Human-Centered Design 201: Prototyping

Human-Computer Interaction III: Ethics, Needfinding & Prototyping

The Power of Colour

Design 1o1 Redux - Part 2: My House

Introduction to UI Design

Design 1o1 Redux - Part 1: Myself

Design Practice

Beyond Brockhaus Thinking: With Design Thinking to a Networked Culture

Design: Creation of Artifacts in Society

Design Thinking: Empathizing to Understand the Problem

Design Practice in Business: Spark Innovation like a Designer

Innovation Through Design: Think, Make, Break, Repeat

Design in the Classroom with Cooper Hewitt, Smithsonian Design Museum